Resume
Professional Games Experience:
Survival Kids (2023-2024, 1 Year)
Unitygames
Level designer
Responsibilities:
Established early metrics and workflow from conceptualisation, then collaborated on finalisation.
Utilised scripting tools to efficiently implement the necessary gameplay mechanics and features.
Collaborated intimately with all disciplines within the team to progressively enhance and perfect level design procedures and mechanics across the game.
Reviewed and interpreted technical constraints provided by the engineering team, and adjusted levels based on camera behaviour, player feedback, and accessibility standards.
Collaborated with QA to identify and address bugs consistently throughout the full development cycle.
Under Cover VR (2021-2023, 15 Months)
SIGTRAPgames
Junior level designer
Responsibilities:
Collaborated closely with senior designers, artists, and programmers to refine level designs.
Involved in developing in-house tools to improve our level design workflows, gave feedback, and helped to develop that tooling through dev as well as iterate upon it multiple times to further refine & develop.
Crafted combat encounters, including enemy placement, cover distribution, and lines of sight.
Evaluated opportunities and worked with the team to develop proposals to meet desired objectives.
Ensured levels met performance and memory budgets through optimization techniques.
Smalland (2021, 6 Months)
Mergegames
Junior level designer
Responsibilities:
Designed on the existing blockout of a large-scale natural environment to encourage exploration and player-driven discovery.
Resource and enemy placements.
Assisted with documentation on game values such as combat (hitpoints, armour, weapons), managing resources, crafting, and quests.
Planned & expanded on the world with my ideas, set dressing, storytelling, and easter eggs for additional potential areas for the world map.
Recompile (2019-2020, 6 Months)
Phigames Ltd
Intern Level Designer & QA
Responsibilities:
Facilitated blockout and greyboxing of existing levels for creation of first-world design.
Aided design by constructing short prototype levels for testing new gameplay mechanics.
Evaluated and resolved issues in levels to guarantee a seamless player experience
Education
Futureworks (UCLan) (2017-2020)
BA (Hons) Games Design Degree
Grade - (A second-class degree)
AldridgeUTC@MediaCityUK is a University Technical College (2015 - 2017)
L3 Games Design (Triple)
Grade - (Triple Merit)