Resume

Professional Games Experience:

Survival Kids (2023-2024, 1 Year)

Unitygames

Level designer

Responsibilities:

  • Established early metrics and workflow from conceptualisation, then collaborated on finalisation.

  • Utilised scripting tools to efficiently implement the necessary gameplay mechanics and features.

  • Collaborated intimately with all disciplines within the team to progressively enhance and perfect level design procedures and mechanics across the game.

  • Reviewed and interpreted technical constraints provided by the engineering team, and adjusted levels based on camera behaviour, player feedback, and accessibility standards.

  • Collaborated with QA to identify and address bugs consistently throughout the full development cycle.

Under Cover VR (2021-2023, 15 Months)

SIGTRAPgames

Junior level designer

Responsibilities:

  • Collaborated closely with senior designers, artists, and programmers to refine level designs.

    Involved in developing in-house tools to improve our level design workflows, gave feedback, and helped to develop that tooling through dev as well as iterate upon it multiple times to further refine & develop.

  • Crafted combat encounters, including enemy placement, cover distribution, and lines of sight.

  • Evaluated opportunities and worked with the team to develop proposals to meet desired objectives.

  • Ensured levels met performance and memory budgets through optimization techniques.

Smalland (2021, 6 Months)

Mergegames

Junior level designer

Responsibilities:

  • Designed on the existing blockout of a large-scale natural environment to encourage exploration and player-driven discovery.

  • Resource and enemy placements.

  • Assisted with documentation on game values such as combat (hitpoints, armour, weapons), managing resources, crafting, and quests.

  • Planned & expanded on the world with my ideas, set dressing, storytelling, and easter eggs for additional potential areas for the world map.

Recompile (2019-2020, 6 Months)

Phigames Ltd

Intern Level Designer & QA

Responsibilities:

  • Facilitated blockout and greyboxing of existing levels for creation of first-world design.

  • Aided design by constructing short prototype levels for testing new gameplay mechanics.

  • Evaluated and resolved issues in levels to guarantee a seamless player experience

Education

Futureworks (UCLan) (2017-2020)

BA (Hons) Games Design Degree

Grade - (A second-class degree)

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AldridgeUTC@MediaCityUK is a University Technical College (2015 - 2017)

L3 Games Design (Triple)

Grade - (Triple Merit)

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